"Plants vs. Zombies: Garden Warfare" is nearing its release date, and already there are a few announcements from PopCap regarding tis Xbox One and Xbox 360 third-person shooter game.
Unlike the other released mobile game of the franchise, "Plants vs. Zombies 2," which is a free-to-play title that has micro-transactions and in-app purchases, the upcoming Xbox game won't have any, according to GameSpot.
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"So we're not going to have any microtransactions at all at launch," said Brian Lindley, PopCap Games producer in a statement quoted by GameSpot.
But this does not mean that they will not be available after launch, as PopCap has also stated that they are closely monitoring player feedback and metrics to see what else it can incorporate in the game. This means that in-game payments are not out of the question, but they are not included as far as the launch experience is concerned.
On Xbox One and Resolutions
When it comes to any game that will be released on a next-gen console, it's almost an automatic question to ask about resolutions. And in the case of "Plants vs. Zombies: Garden Warfare," it may be that the Xbox One will still not meet a 1,080p resolution.
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TechnoBuffalo reports that, in an interview with Mr Lindley, it seems that the internal resolution is at 900p for the game. Despite this, "Plants vs. Zombies: Garden Warfare" will be running at 60 FPS on the Xbox One.
However, with GameSpot, the 1,080p resolution was still brought up despite the confirmation mentioned earlier.
"On next-gen consoles, players can experience all EA games at 1080p. Some are rendered natively, others are up-scaled by the next-gen hardware systems. Either way, the visuals are stunning and the gameplay is impeccable," he stated.
In addition, during the report, it was also mentioned that the soundtrack will also be released to the customers using codes for the full soundtrack to EA insiders during the launch day. But, so far, concrete details for the distribution of the soundtrack have not yet been confirmed.
A Look at 'Plants vs. Zombies: Garden Warfare' Mechanics
The game borrows mechanics from shooter games, where players take control of zombies trying to build graveyards in gardens on the offensive mode. This will redo the map, with the base of the plants pushed backward if the zombies' attempts prove successful. And in the new video below, players are treated to some of the mechanics and plays that the game offers:
"Don't let the cartoonish front fool you. There are several systems at play here, working together to create a sophisticated experience that is uniquely garden warfare," said Xbox's Major Nelson in the hands-on video.
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According to Major Nelson, one of the great things about the title is that the classes of zombies and plants play off on each other to have an overall scope of the battlefield during the game. Players would be surprised how they can use strategy and planning in the game, not just in the way they play but also how they make use of the existing economy.
In the video, gmaers can see that summoning plants or zombies to their side is not an automatic and unlimited way to go---players actually need the sticker books for this, something that Major Nelson compares to "Mass Effect 3." It's easy to see how in-game purchases can come in here, but for now, it's something to look forward to when the game releases on Feb 25.