"Minecraft PS4 Edition" has received quite the number of updates over the E3 2014, and it's shaping up to be quite the friendly game for previous players of "Minecraft PS3 Edition."
"'Minecraft' on PlayStation 4 will feature worlds 36 times bigger than the ones you might be used to on PlayStation 3. Existing players will be able to import PlayStation 3 saves to the PlayStation 4 version, allowing them to continue work on an immense structure or delve even deeper towards the Nether," said Mojang's Owen Hill over PlayStation Blog Europe.
Apart from the now official and confirmed size of the "Minecraft PS4 Edition" world--also the size for the "Minecraft Xbox One Edition"-the PS4 version will have a little extra that developer 4J Studios has in store for players. Taking advantage of the DualShock 4, menus and craft will be navigated using the touchpad, while the sharing and social media aspect will be made even easier using the Share button the DualShock 4.
Hill touched a bit on the trophies, and though there are no specifics as of the moment, he did mention a "Sony-specific DLC" coming once "Minecraft PS4 Edition" is out in August. As an added bonus, there will also be an eight-player support online, where four of those players can log in using just one PS4 and its split-screen capabilities.
'Minecraft Xbox One Edition' Gets a Skin and Screenshots
The "Minecraft PS4 Edition" is not the only thing that's getting good news from the E3 2014, as Microsoft Studios has also showed off the "Minecraft Xbox One Edition" alongside screenshots.
Play XBLA already showcased the screenshots where the next-gen version of the game looks really good. If that's not enough, there's also the Skin Pack 6 coming to both the "Minecraft Xbox One Edition" and the "Minecraft Xbox 360 Edition." This will feature "Killer Instinct" skins, coming exclusively to Xbox.
Servers, Mojang and Monetization
Over the course of a few days and discussions online, there has been talk about how "Minecraft" is now making more money with host servers, something that Mojang has taken the time to explain to players of the game.
"Hosting servers can be expensive. We want to give hosts a way to cover their costs. That said, we don't want our players to be exploited or to have a frustrating time unless they pay," said Mojang over their official Web site.
As such, the developers have created an exception when it comes to the monetization of "Minecraft," which is Minecraft servers. Basically, Mojang has given hosts of servers the right to charge for server access or via donations in public or in-game manner. However, there is restriction in that players should be treated in the same way, without putting them into tiers, as in paying and non-paying players.
There are a few other restrictions, such as limiting in-game currencies earned through playing, providing waivers and disclaimers and the exception of capes being sold as in-game items.
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