"Destiny" at launch will be a product of a successful beta run with changes expected to take effect once the game is released. This seems to be the case because a load of feedback has been gathered from the 4.8 million players who participated in the shooter title's beta.
Given that the beta was successful not only in delivering an enjoyable experience to fans but also in pushing "Destiny" to its limits and having it survive with flying colours. In an exclusive interview with Eurogamer, "Destiny's" Jonty Barnes talks about some expected changes from the beta and what else will be in store for "Destiny."
The first is that demands-wise on servers and other logistics, Bungie is going to enter day one of "Destiny" with enough confidence and pride, given how the title was able to pass the strain on the servers, even going so far as to exceed targets.
But more than this, Barnes revealed that they were able to see the gamers' investment and interest in the game was. This meant having a go at balancing players to ensure that the experience is fun rather than disruptive. And since exploration of "Destiny" seemed like one that most players have enjoyed, the devs did mention that they will try looking at ways to evolve the exploration mode to cater to players' needs.
Among the possible additions to the game that the developers were able to obtain would be the UI readability, which will be coming in at day one of "Destiny." But the developers did promise that they will be adding in and changing things overtime to adjust to the players' needs and see how the experience can be improved.
For those who are keeping watch on new things coming out for "Destiny," Barnes also teased what they call "Nightfall Strikes," with the sole clue that they may be part of other things that are said to change things in the game up. The developers will be ready to reveal what Nightfall Strikes are in four weeks.
In another interview, this time with Gamasutra, Bungie's senior environment artist Jason Sussman talked about the interesting and seamless transition between single and multiplayer modes.
"Destiny," it seems, has been designed in such a way that, whether you are playing in single-player mode or with friends, there is a chance that you will encounter other people. This is because the world was built in this manner, with the intention of making it feel alive in every way possible.
This is also a break from how Bungie created Halo maps--instead of the linearity of the world, they are no aiming for a more organic approach towards broadening maps and allowing players to cross each other's paths.
We specifically designed it in a way that entry and exits were very, very apparent, yet they're seamless within the environment," Sussman said to Gamasutra. "And there are certain heroic items from the next area that you're going to go to that you can see in the space. You know you're going to get there."
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