Destiny Beta Ends—Expectations, Disappointments, Success and Speculations Surface

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Gamers Play a Game by Bungie Inc. at the 2014 Electronic Entertainment Expo, Known as E3, in Los Angeles
IN PHOTO: Gamers play a game by Bungie Inc. at the 2014 Electronic Entertainment Expo, known as E3, in Los Angeles, California, June 10, 2014. REUTERS

Now that the "Destiny" beta has finally reached its conclusion, various reactions, findings and final sayings have been roaming all over the Internet.

For the most part, developer Bungie has seen the "Destiny" beta as a success, despite the minor technical difficulties and down times on both PlayStation and Xbox servers.

GameSpot has seen the developer's comments over at the official Bungie Facebook, all smiles with the success of the beta run:

"The 'Destiny' beta was a tremendous success from where we sat overlooking the Tower. If you played, Bungie thanks you from the bottom of our hearts. We learned so much about our game, and how we can make it better."

Whether or not the mentioned ways to "make it better" will see light at launch on September 9 for Xbox One, PS4, Xbox 360 and PS3, but Bungie did confirm that the launch is just the start for the game, and they want to keep the game going for long after that.

Dealing with Disappointments: Bungie on Bigger Worlds for 'Destiny'

Of course, not everyone had been enamored by what they witnessed with the "Destiny" beta run. One of the gripes from fans is the fact that players can only visit one destination per planet.

In a report by Eurogamer, it was confirmed that there would be a limit to how much you can explore per planet. In the case fo the beta, it was confirmed that Earth-based exploration is limited to what was seen in the beta -- which is the Old Russia. Considering that other planets are open for exploration, Bungie does temper expectations.

"We've revealed everything that you'll explore in the first version of the game," said David "Deej" Dague, community manager, to Eurogamer.

As for the size and depth of exploration and the actual space in "Destiny," Community Manager Eric "Urk" Osborne has responded to fans through NeoGAF:

"Destiny's pretty big. It's the biggest game we've ever made, by far, and we're sort of known for making games you can play for months, years and even decades if you're a little bit... dedicated."

"With 'Destiny,' we're looking to exceed what we've done before, not just in terms of scale -- the Moon is our smallest destination -- but in terms of scope and breadth of activities. That's true for day one, as you expect, but it also means we want 'Destiny' to have super long legs... Beta was water wings, Level 8 is nothing. You barely scratched the surface, and it seems like folks had fun with what was there."

Osborne goes on to tease that there will be "more soon." For those who have not joined the "Destiny" beta run, Total Xbox reports that the destinations that were available included the Earth's Old Russia, some PvP maps, and the Moon during the time limited weekend run.

It seems that, despite the easy run to the maximum level, the progress curve becomes slower once you max out, and the only way to progress is to find exotic and rare items, of which Bungie has also promised will be replenished with additional content over the coming months afterwards.

"Destiny" beta official trailer (via YouTube/destinygame)

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