Call of Duty: Ghosts vs. Battlefield 4: Personalization Packs and the Soap Legend Pack Coming, BF4’s Rubberbanding Fix


After Soap MacTavish was teased for multiplayer, a number of Call of Duty: Ghosts customization packs have come out on Xbox Live and are now available for those who want to customize their gameplay.

Over at the Call of Duty community support page, the full list of customization pack has been announced. It includes the Soap Legend Pack, where you can now play as Capt. Soap MacTavish and have the Soap Multiplayer Character and Personalization pack. The latter contains a themed weapon camo, patch, reticle, playercard and background for $3.99.

There's also the classic Ghost pack, where the iconic mask and Task Force 141 patch can be your own trademark when you enter the battle. The Classic Ghost Pack only costs $1.99, but its only add-on is the matching background and playercard.

The last of the packs is the Squad Pack - Extinction, where you have three interchangeable heads and four uniforms, especially tailored for when you're already dealing with those alien enemies. You can get this for $3.99.

There are six Personalization Packs all in all, which cost $1.99 and contains the usual add-ons. These are the Personalization Packs that you can choose from:

- Blue Force Personalization Pack

- 1987 Personalization Pack

- Hex Personalization Pack

- Heartlands Personalization Pack

- Eyeballs Personalization Pack

- Molten Personalization Pack

Snoop Dogg in Call of Duty: Ghosts (via YouTube/CallofDuty)

Finally, as reported previously, there will be two available Voice Packs. You can either go chillin' with Snoop Dogg and engage in combat with some street cred or be under strict command with the Drill Instructor Voice Pack from R. Lee Ermey. Each Voice Pack costs $2.99.

Battlefield 4 gets new high-performance servers

For the longest time since its launch, Battlefield 4 has been criticized for being a "half-baked game" thanks to all the bugs and issues that gamers keep on encountering.

The latest of these troubles is the issue of rubber-banding, which is basically what happens when players seem be transported around the map. This happens usually with online games, wherein latency is high and it seems like you are jumping from one place to another in the same way that you snap a rubber band.

This issue was felt with the coming of the Naval Strike DLC, and according to a recent blog post, the developers have finally pinpointed the issue as being "a configuration of certain hardware types dedicated to 64-player matches."

"We have invested in new hardware to resolve this issue and deployed new higher-performance servers this week. In preparation, we conducted a significant amount of testing before installing the new servers to ensure they would correct the issue," said Karl Magnus Troedsson, DICE VP and general manager over at Battlefield Blog.

"We are already seeing performance improvement with 64-player matches and expect this to continue."

This is the solution to DICE"s promise from a month ago about improving the server performance, with reduced lag for players being the top priority in their to-do list.

There's no announcement yet on whether or not this is a lasting solution, but as far as the testing that the developer has done, it seems to be going in the right direction now.

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