Video Games In Moderation Is Good For Kids: Study
By Smitha Nambiar | August 13, 2014 3:23 PM EST
Playing computer or video games for not more than an hour per day, is beneficial to children and results in children being emotionally happier. They are also able to better adjust in their social environment, reveals a study published in the medical journal Pediatrics.
A man plays a video game on Sony Corp's PlayStation 4 console at its showroom in Tokyo July 16, 2014. Japan's Sony Corp is hammering out plans to rise from the ashes of nearly $10 billion lost in six years by building a future around its last consumer electronics blockbuster - the PlayStation. Sony plans to reposition the video console warhorse as a hub for a network of streamed services, according to three senior officials, offering social media, movies and music as well as games. The executives spoke to Reuters on condition they not be named because the matters are still in early stages of discussion. Picture taken July 16, 2014.
According to the findings of a new study by Dr Andrew Przybylski from the Oxford University, playing a little of console, computer and video games result in children being emotionally happier, well adjusted and less hyperactive . The study titled Electronic Gaming and Psychosocial Adjustment' studied and conducted research on four different groups in the age group of 10-15 . The groups were divided thus:
1) The first group of children did not play console, computer or video games at all.
2) The second group played for up to an hour every day.
3) The third group played between one and three hours per day.
4) The fourth group of children played video games for more than three hours daily.
The "alarming" difference was found between group 1 and 2. Children who played video games up to one hour per day were found to be more satisfied with their lives and showed better social skills in comparison to kids who never played at all. Likewise, it was also found that children in the third and fourth group who played for up to three hours and more were unable to adjust to their environment.
Przybylski is of the opinion that more extensive study and research is required to understand the "type" of games that is likely to have the highest benefit on children. "These results support recent laboratory-based experiments that have identified the downsides to playing electronic games. However, high levels of video game playing appear to be only weakly linked to children's behavioral problems in the real world. Likewise, the small, positive effects we observed for low levels of play on electronic games do not support the idea that video games on their own can help children develop in an increasingly digital world," said Przybylski in the journal.
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