Battlefield vs. Call of Duty: Delving Deeper into Hardline Single Player and Advanced Warfare Details Exoskeletons
By Gel Galang | July 23, 2014 10:55 AM EST
When "Battlefield Hardline" finally debuts, gamers may have to look forward to less of the linear storylines and more of tactic and depth in games for the single-player campaign.
A scene from the Xbox One "Call of Duty: Advanced Warfare" game is demonstrated during the Xbox E3 Media Briefing at the University of Southern California's Galen Center in Los Angeles, California June 9, 2014. REUTERS/Kevork Djansezian
In a recent interview over at Battlefield Blog, co-developer DICE has revealed that the newest installment to the franchise will be a little more different than its predecessors. More than the linear story, "Battlefield Hardline" will be focused on giving players choices.
"Taking Battlefield into the world of cops and criminals gives us an opportunity to do something completely different than what's been done in the past, not only in the series but in the genre," said game creative director Ian Milham over at Battlefield Blog.
"Our world is more personal and relatable. There won't be any five-minute cut scenes where the evil general explains his super weapon in our game. instead, we want to create the look, tone and pace of our favorite TV crime dramas."
What this means is that "Battlefield Hardline" will be going the route of your favorite TV dramas--and as proof, the team has been beefed up with talents from the likes of "Justified," True Detectives" and "Law and Order," to name a few.
What's more, instead of the good ol' good cop, bad criminals, the characters will have more depth rather than sticking with the usual stereotypes. Think of corrupted cops and criminals with a cause tossed into the mix.
As far as details are concerned, Milham also promised that there will be more "stuff soon" to come, with the promise of some footage and answered questions at the San Diego Comic Con.
'Advanced Warfare' Gets the Blueprint and Handprint of Sledgehammer
One of the most exciting things that "Call of Duty: Advanced Warfare" has going for it is the fact that it is deviating from the formulaic approach to COD as a franchise. More so because developer Sledgehammer Games has been taking care of production for three years already, proof that the game is in no way rushed to make it to the earliest possible release date.
"We're inspired by things in the franchise as much as things we've done in the past. That said, you'll probably feel more of the Sledgehammer fingerprint on this one. maybe a little more than you have on some recent 'Call of Duty' games," said Sledgehammer's Michael Condrey to CVG.
"It's our style coming out."
Not only that, the setting is also a change of pace for the game, as things will go fast-forward towards the future, where there is a Private Military Corporations and a growing political power.
Apparently, the focus of the game being set in the future has been decided by the developers early on in the development. "[The] future was definitely one of the things we were talking about very early. We all agree on 45-50 years in the future. PMCs [also] came very early, and the exoskeleton was even an idea that came up on the press trip before Modern Warfare 3 shipped."
These are just some of the things that players can expect for "Call of Duty: Advanced Warfare," and it seems like even the long-time fans of the COD franchise will find a breath of fresh air this November.
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