Pokémon X and Y Alpha Ruby and Omega Sapphire Devs Response to Gen 6 Games
By Karla Danica Figuerres | July 3, 2014 1:02 PM EST
More than six months after the Pokémon X and Y release date, two of the lead developers from the Pokémon franchise discuss public reception of Pokémon X and Y via Pokemon.com.
REUTERS / Eric Thayer
A Pikachu balloon floats down Sixth Avenue during the 87th Macy's Thanksgiving Day Parade in New York November 28, 2013.
Game Freak director Junichi Masuda and Pokémon battle director Shigeki Morimoto talked about everything from the competitiveness of the modern Pokémon community to basic tips on how to prepare teams win online battles.
The two guys recommend spending time in a facility in Kiloude City, called Battle Maison, wherein players can try all battle formats. But then again, both acknowledged that playing computer opponents does not necessarily prepare players for what to expect while playing against another human.
They revealed that the average Pokémon X and Y player managed to reach the Hall of Fame within 72 hours of purchasing the game, which is a bit of a shock since it took them three years to complete the game. However, a number of Pokémon X and Y players have moved to competing in as many online battles, while others have continued their quest in search for every pocket monster that can be found online.
According to the two, they have continued to modify the amount of time it takes to raise a Pokémon especially that the modern world does not typically give supporters as much time as they used to have for levelling teams. However, both claimed that they didn't think the faster levelling cycle had impacted the online scene.
Although certainly more difficult to master than 1v1 battles, Masuda recommended trying out a few friendly Double Battles with someone, for players who wish to play the game competitively because it will be the standard at the Pokémon World Championship in the future.
Lastly, the two devs also took some time to highlight the ranking system of the game, which functions similar to the matchmaking services for popular competitive games, in hopes of drawing in new trainers who were dissuaded by the thought of facing competitors with far higher skill levels.
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