‘The Evil Within’ Launch Delayed, New Release Date Revealed

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By Karla Danica Figuerres | May 29, 2014 12:19 PM EST

"The Evil Within" release date on August has been delayed and pushed on Oct. 21 in North America, Oct. 23 in Australia and Oct. 24 in Europe.

"Shinji Mikami and his team at Tango Gameworks have asked for additional time to further balance and refine the game in order to deliver the polished, terrifying pure survival horror experience they set out to create," Bethesda announced.  

Following the bloody mystery of "Moira Asylum" mission, "The Evil Within" comes, which is a third-person survival horror game from the creator of "Resident Evil". Shinji Mikami. Sebastian Castellanos is the game's protagonist who is a detective sent to Beacon Mental Hospital following a violent altercation between the patients and police officers. Upon his arrival, he is stripped of his weapons and must use whatever resources he can scrounge to be able to survive.

Sony released a video revealing an array of groans, gasps and jumps from test subjects at Bethesda Softworks' playtest lab. The video comes with a handful of news and screenshots, which revealed that gamers need to wait two additional months for the "The Evil Within" release.

For those who had the game pre-ordered, they will receive the "Fighting Chance Pack," which includes:

1 - Medical Kit - A vital health enhancement to enable the protagonist to keep fighting.
2 - Green Gel - Used to upgrade the protagonists' attributes.
3 - Double Barrel Shotgun and Three Shells - A bigger and more revered shotgun than the regular shotgun. This is particularly useful for tight situations with multiple intruding enemies.
4 - Incendiary Agony Bolt - Showers nearby enemies with damaging fire sparks.
5 - Poison Agony Bolt - Draws enemies towards it and poison them, buying the protagonist time for a quick escape.

Meanwhile, the screenshots reveal the regular enemies of "The Evil Within" but the monstrosities from the original trailer were not shown and possibly will not be in the game. Rather, they appear like fairly standard zombie types, with the exception of the character model that has a spike driven through its head, which might indicate that headshots are no longer an easy solution already. 

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