Star Wars Battlefront 3 Release Update: Possible Third-Person Gameplay and Multiplayer Footage

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By Karla Danica Figuerres | May 19, 2014 1:29 PM EST

EA confirmed that Star Wars: Battlefront will be at the Electronic Entertainment Expo this year and fans are expecting a noteworthy reveal this time, considering that what they got last year is just a little teaser. Hopefully, DICE has already made progress in bringing back this beloved game.

"People don't want another Battlefield with Star Wars graphics; they want a Star Wars game that is proper," DICE executive producer Patrick Bach told Videogamer.

After last year's E3 event, EA Games Label president Frank Gibeau told investors that Star Wars Battlefront 3 "has a third-person component to it." On the other hand, apart from the expected third-person gameplay, fans are also hoping for a multiplayer footage but DICE might not deliver given the numerous issues EA had with Battlefield 4 launch.

In a sense, Battlefield's 4 is a pseudo-beta for Star Wars: Battlefront 3 and the formers woes are the latter's gain. For instance, DICE announced that it has already decided to upgrade its servers to deal with the current Battlefield 4 lag issues.

"We're unhappy with our server performance, so we'll be upgrading the hardware as soon as possible, investing more to deliver a better experience," DICE announced on the Battlefield blog. "As soon as we know the exact timetable, we'll let you know the ETA."

Moreover, DICE has also explained that it has been working on its netcode, which is another fundamental aspect of the multiplayer experience that is being tested on the Battlefield 4 ahead of the possible Star Wars: Battlefront 3 release date next year.

EA is cooking up something new for the Star Wars: Battlefront 3 and expect to do what Warner Bros. did with the Arkham series.

"What Warner Bros. did with Batman was take the core roots of that IP and manifest that inside the walls of Gotham City and delivered an interactive experience that had real ties to what you would see in the films and what you had read in the comics, while having its own life because it could provide such deep and more immersive storylines," EA's CEO Andrew Wilson told Fortune.

"When we look at the Star Wars properties that's how we're looking at it. We're not trying to build a game that replicates the storyline of any particular film."

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