'DayZ' Standalone 0.44 Now Stable with Patch Notes from Forums by Bohemia
By Karla Danica Figuerres | April 28, 2014 10:47 AM EST
"DayZ" Standalone developmental road map has been maintained by Bohemia Interactive. Plans were outlined to release at least one stable patch for the company's popular zombie survival game every month, with the latest patch having a number of noteworthy changes.
A week after the "DayZ" Standalone v0.44 was pushed to experimental servers, Bohemia Interactive released the latest in the series of its monthly updates. This month's patch for "DayZ" comes with changes that have been demanded by fans for months already.
Similar to other game's logs, the newest "DayZ" patch notes were released by Bohemia Interactive producer Brian Hicks, who is one of the most publicly active members of the "DayZ" Standalone team. Majority of the patch notes focused on various fixes. Explorers will be happy to learn that Karmanovka has been added into the map and the Ash Tree texture to bring visual diversity to the forested areas of the map. Furthermore, this week's stable update also adds a fair amount of new gear, which includes new tracksuit, crossbows, semi-functional binoculars and craftable bows. The team also took time to give players frying pan and cooking pot their own attack animations which might increase the number of possible melee weapons at player's preference while delivering a more realistic feel to the game.
On the other hand, Hicks warn players that the additional changes might be made to the newest "DayZ" change log, if the programming team reveals an alteration that the "DayZ" producer forgot to include, not to mention that some might take the issue with the existing problems in the current build.
In particular, users might be expected to complain excessively about the binoculars because they do not work while in a prone or crouching position. Also, they might also complain about performance problems linked with "DayZ" Standalone's improved bullet physics.
Here is a list of the fixed issues from the DayZ Game forum:
Actions: Crafting with medical items - splints, blood bags, blood testing
Actions: Removed force feed and force drink from epinephrine and morphine
Actions: You can no longer turn on flashlight or defibrillator laying on the ground without battery being attached to it
Actions: You can no longer empty magazines or ammunition boxes laying on the ground
Actions: Burlap sack removes from head properly
Actions: Apply defibrillator action messages
Actions: Players loading into server no longer play reloading SFX
Actions: You can catch rain holding bottle in hand only
Actions: moved quantity manipulation and item removal directly into action on self
Actions: added config entries to actions for single use food and drinks
Actions: Single use food and drink items now adding to player water and energy levels
Actions: Injection vial cannot be consumed
Actions: Medical items related actions on other player (proper quantity handling)
Animations: Player now can wave (F1) when unarmed or holding one-handed item with raised hands.
Animations: playing correct footstep sounds for 2handed melee raised run, aimed rifle run
Animations: Removed the jerky motion when sometimes equipping a weapon/item, usually at the start of eating/drinking/bandaging
Animations: sitting with 2 handed melee should now work properly
Animations: Fixed an issue where you would first stand up when pressing crouch in unarmed sitting pose
Animations: Fixed an issue where you couldn't sit from unarmed prone directly.
Animations: fixed missing rotation animation for unarmed crouched player
Animations: Iron sights now use all 3 parameters for min, max and init zoom. Values of these params tweaked.
Animations: Player's "naked eye" max zoom level lowered. It allows for the same max zoom as iron sights.
Gear: Improvised courier bag and taloon backpack shows their damage state in inspect window
Gear: Green bandage stops bleeding
Gear: Fruits no longer show 100% label
Gear: FNX45 red dot sight optics renamed and now requires 9V battery in order to work
Gear: Resolved chambering issue with 22 related to stack quantity
Gear: Tablets amount in inventory slot changed from % to pills
World: Rocks at Ship Wreck location reworked
Zombies: Melee attack bleed chance nerfed
Zombies: Damage is dealt to head while kneeling
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