'Thief' Reboot Review: Apart from Stealth, Is it Still Worth the Franchise Hype?
By Gel Galang | February 25, 2014 4:45 PM EST
Square Enix and Eidos Montreal's much-awaited reboot of "Thief" is here, but it seems that the game feels a bit more confused for the franchise compared to its other installments.
There's no doubt that "Thief" is a brand name of itself, and any game that flaunts the name will come with expectations along with the favourite hero, master thief Garrett. And though it has been 10 years since the last game, there are some points when the game wins and losses some.
First is that it's good to know that "Thief" has not forgotten what is at its core, which is stealth. CVG points out that despite the possibility of fighting back and battling as Garrett the master thief, players need stealth to get in (and out) of sticky situations. It is, after all, a stealth game at its roots, and it requires every ounce of a player's attention to keep it that way.
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The challenges and even the aids boil down to supporting Garrett's ability to go on stealth mode, and the developers have gone far as to ensure that, when players bare the bones of some levels, modes and aids, they can have the difficulty and challenge that "Thief" used to have.
What Could be Improved on: The Plot
Perhaps the biggest drawback to "Thief," as what most reviews have pointed out, is its unintelligible plot. CVG reports that most of the plot is not as interesting as they should have been, given the 10 years' gap in technology and storytelling capabilities that the reboot should have delivered.
If anything, the plot feels like it has been patched together to form what resembles a plot. Some of it seems weaved together just to create an even gloomier city---the Baron heading the asylum seems like a theme that gamers would see in any dreary horror story and one that doesn't provide much of a backbone for the characters or the game as a whole.
Customization, a Good Way to Explore the Game
Aside from the stealth options, what also makes the game a good enough play is its customisation features. Edge reports that there are a number of controls that can transform the game's run.
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There is the new Focus mode, which players can disable if they want to play using their own instinct. This is because Focus mode pretty much shows players where they can climb and which traps will set off the guards at their heels. Another notable mode addition is Swoop, which lets players move rapidly and cross distances, great for going from one shadowed area to another to avoid detection.
The Examiner adds that what's good about the game is the use of unique features of the consoles. For the Xbox One, players can make the most of the Kinect 2.0, in terms of alerting the guards. The same goes for the PS4, wherein the microphone can be used to shout whatever players want at the guards.
In addition, the PS4 also allows the use of the touchpad on the DualShock 4 so players can manage their inventory.
Overall, the game is not as bad as feared, especially when it's supposed to be a reboot of a much-loved franchise. Given that Square Enix has created quite a number of reboots in the past, some of the downsides do resound those from previous games, which make it both a concern and an expectation at the same time.
But for those who want to experience a new kind of "Thief," Square Enix's new title does offer some nice aspects that gamers can enjoy on next-gen consoles.
Disclaimer: Views and opinions expressed in this article are solely that of the writers and not of IBT Media.
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