Electronic Arts, the publisher of the problematic FPS title, Battlefield 4 has issued a new patch for the PC version of the game that fixes most of the issues, which was troubling players and the game. The patch brings in improvements to the game's stability and gameplay.
It is a well-known fact that EA grappled with the several problems that includes server connection since its October launch. The problem was so grave that DICE, the developers went as far as stating that all the work on the future projects would be halted until problems on Battlefield 4 had been fixed.
Recently, Patrick Soderlund, executive vice president of EA Studios explained to investors in January that EA and DICE both faced a new challenge, which was unique and had to do with its massive launch.
"When Battlefield 4 launched, it was a very complex game, launching on two entirely new console platforms, as well as current-gen and PC," CVG quoted Soderlund. "We were pushing innovation heavily and we're delivering 60 frames per second gameplay for 64 players plus the ability to connect via mobile tablet as a commander into the product, coupled those with some very innovative features in the gameplay side."
"So what have we done since we encountered the problems is we were fortunate to have an architecture in place that allows us to adjust and update the game rapidly, and that's actually what we've done," he further added.
Below are the complete PC Patch notes for Battlefield 4 (CVG):
- General stability improvements
- Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash
- Fix for missing sound in Team/Squad Deathmatch
- Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted
- Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive
- Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311
- Fix for an issue where bullet impact sounds weren't properly matching the actual number of impacts
- Fix for an issue where the "Draw" message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
- Fix for an issue where long IDs wouldn't scroll on dog tags
- Fix for missing grass physics in terrain
- Fix for a crash that would occur when activating full screen in portrait mode
- Fix for stuttering that could appear during video sequences on multi-GPU PCs
- Fix for a memory system leak that could cause stalls, which would result in frames taking longer to process
- Reduced the amount of stalls that occurred when running with high graphics setting that require more GPU memory than is currently available
- Fixed screenshots on multi-GPU PCs
Second Assault DLC Release on 18 February
EA has also confirmed on its official Battlefield Blog that it will release Second Assault downloadable content (DLC) for Battlefield 4 on 18 February for PC, PlayStation 3, PlayStation 4 and Xbox 360, but it will only be for Battlefield Premium subscribers. Non-subscribers will get it on 3 March.
Second Assault DLC will include - four maps - Operation Metro, Caspian Border, Gulf of Oman and Operation Firestorm.
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