Nvidia Tegra K1 Processor Plays Great with Unreal Engine 4 and More
By Vanessa Francisco | January 8, 2014 5:39 PM EST
Epic Games and Nvidia have been good friends for a long time now and it is only natural that the most recent mobile processor from Nvidia, the Tegra K1, will officially support Epic Games' latest engine, the Unreal Engine 4. The first hint of this union was seen last summer when Nvidia released Project Logan, a mobile GPU made on the same Kepler technology powering the company's latest PC graphic cards.
According to Tim Sweeney, Epic Games' CEO, Epic Games can absolutely take anything that runs on a console or on PC and run it on Tegra. "The differences of the platforms are really blurred," he added. Nvidia meanwhile says Tegra K1 is the first mobile processor that's capable of producing graphics on par with PS4 and Xbox One, and even offers faster performance than PS3 and Xbox 360.
At the CES, Nvidia pushed its new Tegra K1 processor as the mobile-gaming power, sporting 192 cores that's capable of running cutting-edge game engines such as Epic Games' Unreal Engine 4. Nvidia has also made overtures to the data center and the Tegra K1 might serve as a good protocol for ARM processors there.
The biggest selling point for the K1 is its GPU and knowing the specs for CUDA 6, GPUs are about offloading full hosts of computation issues from being CPU-bound. Tegra K1's variety of GPU, the Tesla, is the center of a complete line of server and computer oriented Nvidia GPU products, and the application that already exists for Nvidia's GPUs in the server arena are established firmly -- accelerating delivery of virtual desktops.
It is more fit for the data center where 64-bit ARM processor fleets are believed to give better penny-per-watt performance ratio and higher density than conventional x86 architectures. Another complexity of 64-bit ARM for servers is the tight integration between the processor and its attendant memory, networking and I/O controllers. Being a system-on-chip design, the Tegra K1 may have a lot of the problems solved, though not to a server-specific purpose. Nevertheless, this could be reason enough to have a server version spun off from the 64-bit chip variety with modest tweaking and some adjustments.
To contact the editor, e-mail: